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Apr 29, 2021
Individual Project #9 - Patrolling Behaviour Component
In this post, an update on how patrolling has been implemented. For patrolling behaviour, I opted to use blueprints which would provide...
Dec 18, 2020
Individual Project #5 - Player Main Attack
A quick post to show the implementation for the player being animated to perform a basic attack
Dec 18, 2020
Individual Project #4 - Enemy AI: Chasing & Attacking
The enemy is shown to follow the player before attacking when they are at an appropiate distance
Dec 18, 2020
Individual Project #3 - Weapon Equipping
Here the player can pick a weapon off the ground, which is shown to light up before it is picked up. The player automatically equips the...
Sep 11, 2020
Unreal Group Project: 'Invasion'
Our zombie survival/stealth first-person shooter. Broken up into two levels, the world is in peril and has been overrun by zombies.
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