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James Burke
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Sep 18, 2020
C++
Dynamic Delegates and Damage Fundamentals
A dynamic delegate is an event which can be called or responded to. Whenever this event occurs, any listeners/recievers for the event...
Sep 18, 2020
Unreal Engine 4
Spawning Actors, Projectile Handling, TSubclassOf<>
This is a fundamental skill, and a very basic one to know. Here's a concise tutorial, including projectiles as spawned actors as an...
Sep 15, 2020
Unreal Engine 4
Performing Events Based on Elapsed Time
For when you want X to happen every Y seconds!
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