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Nov 16, 2021
Unity VR #0 - Configuration
A beginning to VR development with Unity, I look to produce a 'template' project configured for VR development without having a headset.
May 11, 2021
Individual Project #10 - Final Week | AI Additions
Summary Since the previous week where patrolling mechanics were implemented- more has come, particularly in the focus of AI and...
Apr 29, 2021
Individual Project #9 - Patrolling Behaviour Component
In this post, an update on how patrolling has been implemented. For patrolling behaviour, I opted to use blueprints which would provide...
Apr 28, 2021
Individual Project #8 - Smarter AI Perception
In the interest of increasing complexity of AI, I've looked to implementing behaviour which allows AI to work together. As a result, I've...
Apr 8, 2021
Narrative Game #9 - Inciting Incident Cutscene
In the past week I have designed a cutscene sequence where the protagonist recieves bad news- the inciting incident of the story is...
Mar 30, 2021
Narrative Game #8 - Ice cream
Over the past couple of weeks: Completion of the first act (ice cream truck scene) Development of second act (crime scene) Additional...
Mar 23, 2021
Individual Project #8 - Behaviour Trees C++
For more complex and manageable AI, I have opted to convert my AI to a system where characters have AI controllers, and AI controllers...
Mar 20, 2021
Narrative Game #7 - Dialogue Enhancements & Early Cutscene Implementation
So many things, and I forgot to write about them over the past few weeks! The video shows the main character playing hide and seek with...
Mar 20, 2021
Narrative Game #6 - Guiding Artistic Requirements
Being a while since the previous post, this covers work done from weeks back. This involved me reading over the revised script/plot...
Feb 26, 2021
Narrative Game #5 - Dialogue System & Interactive Objects
What are basic mechanics for this narrative game? Let me list them: Player that can walk (up/down/left/right; because this is a top-down...
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