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May 11, 2021
Individual Project #10 - Final Week | AI Additions
Summary Since the previous week where patrolling mechanics were implemented- more has come, particularly in the focus of AI and...
Apr 29, 2021
Individual Project #9 - Patrolling Behaviour Component
In this post, an update on how patrolling has been implemented. For patrolling behaviour, I opted to use blueprints which would provide...
Apr 28, 2021
Individual Project #8 - Smarter AI Perception
In the interest of increasing complexity of AI, I've looked to implementing behaviour which allows AI to work together. As a result, I've...
Mar 23, 2021
Individual Project #8 - Behaviour Trees C++
For more complex and manageable AI, I have opted to convert my AI to a system where characters have AI controllers, and AI controllers...
Feb 11, 2021
Individual Project #7 - Alpha Demo
This week I put all the current features together and made a simple level to demonstrate the current progress to my project supervisor...
Feb 11, 2021
Individual Project #6 - Extending The Enemy Class (and more)
With nearly two months before the last post, this post will quickly go over what I have done in this project but havent yet posted about....
Dec 18, 2020
Individual Project #5 - Player Main Attack
A quick post to show the implementation for the player being animated to perform a basic attack
Dec 18, 2020
Individual Project #4 - Enemy AI: Chasing & Attacking
The enemy is shown to follow the player before attacking when they are at an appropiate distance
Dec 18, 2020
Individual Project #3 - Weapon Equipping
Here the player can pick a weapon off the ground, which is shown to light up before it is picked up. The player automatically equips the...
Nov 25, 2020
Individual Project #2 - Triggers, The Long Way
In this post, I quickly dive into the engine code to help implement overlap events programmatically through finding the function...
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