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Individual Project #5 - Player Main Attack
A quick post to show the implementation for the player being animated to perform a basic attack
Dec 18, 2020


Individual Project #4 - Enemy AI: Chasing & Attacking
The enemy is shown to follow the player before attacking when they are at an appropiate distance
Dec 18, 2020


Individual Project #3 - Weapon Equipping
Here the player can pick a weapon off the ground, which is shown to light up before it is picked up. The player automatically equips the...
Dec 18, 2020


Match 3 Unity #5 - Swapping & Matching!
A video to show the results of implementation: From our Trello board, this is our current progress and what's next. In the previous post...
Dec 2, 2020

Individual Project #2 - Triggers, The Long Way
In this post, I quickly dive into the engine code to help implement overlap events programmatically through finding the function...
Nov 25, 2020

Individual UE4 Project #1 - Movement Design and Animation
To start this project, I have strung together movement and aim input in C++, and designed movement in a way which will complement the...
Nov 14, 2020

Match 3 Unity #4 - Adaptive Grid Alignment & Scaling
Here's the problem: this board is not aligned to the screen- it falls off! Now, this is an easy fix. For example, one approach would be...
Nov 13, 2020

Match 3 Unity #3 - Importing Assets, BoardManager Start
(all art assets are from our artist unless specified otherwise) I started off by making a canvas from which the colourful background...
Nov 12, 2020

Match 3 Unity #2
This week the team is building up art assets and familiarising ourselves with the genre and thinking about how we will make the game....
Nov 11, 2020

Load Balancing With OpenMP
This is a continuation to this post! Load imbalance is the time that some processors in the system are idle due to insufficient...
Nov 3, 2020

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