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Nov 2, 2020
Parallel Programming With OpenMP
In this post, I show an example of reviewing code and making it run faster, with an analysis of the results in a graph at the bottom of...
Oct 23, 2020
Match 3 Unity #1 -
In a time where mainline PC and console games are mostly 3D, 2D games manage to dominate mobile game catalogues- they simply match the...
Oct 2, 2020
A Debugging Example
In this post, I demonstate a debugging example from a university exercise I am working on. For context, this is about programming a...
Sep 25, 2020
Inheritance, Polymorphism, and more
An overview of an exercise on object oriented principles in C++
Sep 18, 2020
Dynamic Delegates and Damage Fundamentals
A dynamic delegate is an event which can be called or responded to. Whenever this event occurs, any listeners/recievers for the event...
Sep 18, 2020
Spawning Actors, Projectile Handling, TSubclassOf<>
This is a fundamental skill, and a very basic one to know. Here's a concise tutorial, including projectiles as spawned actors as an...
Sep 15, 2020
Performing Events Based on Elapsed Time
For when you want X to happen every Y seconds!
Sep 11, 2020
Unreal Group Project: 'Invasion'
Our zombie survival/stealth first-person shooter. Broken up into two levels, the world is in peril and has been overrun by zombies.
Sep 11, 2020
Unity Solo Project: 'Escape The Dungeon'
Fight sword-wielding skeletons, and mind your step in this short game made in Unity.
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