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James Burke

Narrative Game #7 - Dialogue Enhancements & Early Cutscene Implementation

So many things, and I forgot to write about them over the past few weeks!

The video shows the main character playing hide and seek with his daughter, ending with him finding her behind a tree before they hear the arrival of an ice cream truck-- this is all for now, more dialogue will follow in the coming weeks.


Over the past couple of weeks I have been working on the project, where I have overall been involved in:

  • Gameplay programming

  • Gameplay design

  • Sound design

  • Level design

The video shows plenty of new additions/improvements:

Dialogue System:

  • Dialogue typewriter effect (each letter is displayed sequentially)

  • Dialogue typewriter skip (player can press E to skip watching the type effect)

  • Dialogue blip sound effect (I designed this myself using "ChipTone")

  • Dialogue handling for multiple characters in a scene

  • Dialogue elements can play specific sounds, if applicable

Cutscene Directing:

  • Use of Cinemachine for Camera-work (following player and keeping within boundaries)

  • Use of "Playable Director" component with Timeline to compose a basic cutscene

Other (levels, other narrative-related implementations):

  • Sound implementation for ambience and environment

  • Designed scenes

  • Fade in/out transition for use between scenes

  • Early implementation of a "story-board" format

  • Internal GUI handle clean-up

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