Narrative Game #7 - Dialogue Enhancements & Early Cutscene Implementation
- James Burke
- Mar 20, 2021
- 1 min read
So many things, and I forgot to write about them over the past few weeks!
The video shows the main character playing hide and seek with his daughter, ending with him finding her behind a tree before they hear the arrival of an ice cream truck-- this is all for now, more dialogue will follow in the coming weeks.
Over the past couple of weeks I have been working on the project, where I have overall been involved in:
- Gameplay programming 
- Gameplay design 
- Sound design 
- Level design 
The video shows plenty of new additions/improvements:
Dialogue System:
- Dialogue typewriter effect (each letter is displayed sequentially) 
- Dialogue typewriter skip (player can press E to skip watching the type effect) 
- Dialogue blip sound effect (I designed this myself using "ChipTone") 
- Dialogue handling for multiple characters in a scene 
- Dialogue elements can play specific sounds, if applicable 
Cutscene Directing:
- Use of Cinemachine for Camera-work (following player and keeping within boundaries) 
- Use of "Playable Director" component with Timeline to compose a basic cutscene 
Other (levels, other narrative-related implementations):
- Sound implementation for ambience and environment 
- Designed scenes 
- Fade in/out transition for use between scenes 
- Early implementation of a "story-board" format 
- Internal GUI handle clean-up 


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