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James Burke
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A Debugging Example
In this post, I demonstate a debugging example from a university exercise I am working on. For context, this is about programming a...
C++
Oct 2, 2020
Inheritance, Polymorphism, and more
An overview of an exercise on object oriented principles in C++
C++
Sep 25, 2020
Dynamic Delegates and Damage Fundamentals
A dynamic delegate is an event which can be called or responded to. Whenever this event occurs, any listeners/recievers for the event...
C++
Sep 18, 2020
Spawning Actors, Projectile Handling, TSubclassOf<>
This is a fundamental skill, and a very basic one to know. Here's a concise tutorial, including projectiles as spawned actors as an...
Unreal Engine 4
Sep 18, 2020
Performing Events Based on Elapsed Time
For when you want X to happen every Y seconds!
Unreal Engine 4
Sep 15, 2020
3D Graphics: OpenGL
OpenGL renders; from lamps, to lakes.
C++
Sep 11, 2020
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